Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers Review

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers
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Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers ReviewBryan Costanich is already a well-known .NET engineer and architect who's articles on monotouch taught me quite a bit. I had high hopes for this book, and it didn't disappoint. The first few chapters are a great introduction to using monotouch to develop iOS applications.
The clear instructions and screenshots made it very easy for me.
The in-depth discussions on camera access, database technologies, and iOS specific stuff like using location were amazing (and stuff I have never read elsewhere.) I can't recommend this book enough for anyone building an iOS application.Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers Overview
Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there's MonoTouch, Novell's .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn't learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell's implementation of Apple's Cocoa libraries in MonoTouch. You'll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first "Hello, World" example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps.

What you'll learn
How to use your existing C# skills to develop applications on the iPhone and iPad
Apple's Model View Controller (MVC) methodology
Working with CocoaTouch's UIKit to create iOS applications using native controls
Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others
Accessing shared resources such as the photos, contacts, and more
How to persist and retrieve data using SQLite and .NET libraries
Complex drawing and animation using CoreGraphics and CoreAnimation
The use of Apple's Push Notification Service
The latest game porting techniques using XNA Touch
How to integrate off-the-shelf Objective-C libraries

Who this book is for
Every .NET and C# developer who has have ever wanted to create an application or game for Apple's App Store.

Table of Contents
Getting Started with MonoTouch
Our First Application
The Model, View, Controller Approach to Multiple Screen Applications
iPad and Universal (iPhone/iPad)Applications
More on Views and Controllers
Introduction to Controls
Standard Controls
Content Controls
Working with Tables
Working with Keyboards
Multitasking
Working with Touch
Working with Shared Resources
User and ApplicationSettings
Working with CoreLocation
Drawing with CoreGraphics
Core Animation
Notifications
Working with Data
Publishing to the App Store
Third Party Libraries
Using Objective-C Libraries and Code


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